Dream11 vs Mobile Premier League (MPL)
Dream11 faces heavier direct pressure than MPL from India's 2025 real-money gaming ban, but its larger FY25 revenue base leaves it with more scale to rebuild from, assessed July 2026.
Dream11
Indian fantasy sports app whose paid-contest business was outlawed in 2025
Mobile Premier League (MPL)
Mobile gaming and esports app, now mostly a casual game aggregator after India's real-money ban
Dimension by dimension
| Dimension | Dream11 | Mobile Premier League (MPL) |
|---|---|---|
| Staying power of the core product | Dream11's paid fantasy contests are also banned, with no stated pivot plan in the numbers given. | MPL's real-money games are banned, so it is shifting to free-to-play and esports as a new base. |
| Exposure to AI | Dream11's product is flagged as likely to be absorbed by AI tools. | MPL's product is only partly the kind of thing AI tools can absorb. |
| How easily a giant could copy them | A larger tech or gaming company could likely copy Dream11's format too. | A larger tech or gaming company could likely copy MPL's format. |
| Pressure from rivals or regulation | Dream11's business was erased by the same 2025 ban, alongside Games24x7, Zupee and Gameskraft. | MPL's business was erased by India's 2025 real-money gaming ban, the same law that hit every peer. |
| Scale and brand strength | Dream11 disclosed FY25 operating revenue of ₹6,759.3 crore, a larger commercial footprint than MPL's last reported figure even after the ban. | MPL's last disclosed figure is pre-ban India revenue of about $100 million, with no post-ban revenue or user numbers reported. |
| Financial footing | Dream11 posted FY25 operating revenue of ₹6,759.3 crore, down 15% year over year, with a net loss of ₹478.9 crore. | MPL's most recent disclosed figure is pre-ban India revenue of about $100 million, with no post-ban results shown. |
Questions people ask
- Is Dream11 bigger than MPL
- Based on the numbers given, yes. Dream11 reported ₹6,759.3 crore in FY25 operating revenue even after a 15% decline, while MPL's most recent figure is a pre-ban estimate of about $100 million in India revenue.
- Did AI or regulation hurt MPL and Dream11 more
- For both companies, regulation did the damage. India's 2025 real-money gaming ban erased the core business of MPL, Dream11, and peers like Games24x7 and Gameskraft, not competition from AI or rival takeovers.
- Which company lost more money, MPL or Dream11
- Dream11 disclosed a net loss of ₹478.9 crore for FY25. No comparable loss figure is given for MPL, only its funding history and a pre-ban revenue estimate.
- Can MPL or Dream11 rebuild after the ban
- MPL is pivoting to free-to-play and esports, a stated plan not present in Dream11's numbers. Dream11 has a larger revenue base to draw on but is not shown pursuing a specific new direction in the figures given.
Other comparisons with these companies