WillItSurvive

37 Interactive Entertainment

Chinese mobile game publisher, #3 on iOS by revenue, running on hit-driven catalog and mini-games.

Losing its protection
Assessed 23 July 2026 · Evidence as of 23 July 2026
The structural protection is eroding.
On the recordSince 23 July 2026 · Checkable from August 2026 · Every call on the record Checkpoint: H1 2026 earnings report, key test of Soul Land: Lie Hun Shi Jie and mini-game growth
The call

Profits are up but revenue keeps shrinking, and nothing stops Tencent or NetEase from simply outspending 37 for the same players.

37 Interactive makes and publishes mobile games for phones in China, and it ranks third by money made on Apple's app store there. The company makes money right now and runs lean, but its sales are shrinking year after year. The problem is that bigger companies like Tencent and NetEase can do exactly what 37 Interactive does, and nothing stops them from taking its customers. The real test is whether a new game called Soul Land: Lie Hun Shi Jie becomes a hit when it launches, because this company survives by betting on new games instead of having something competitors cannot copy.

Why
01
AI pressure: Generative AI game tools used by rivals and small studios. AI art and code tools cut costs for everyone, letting more studios flood China's mobile game charts and squeeze 37's slots. Could AI do the core job? Unlikely.
02
Bigger players: Tencent and NetEase. Both outrank 37 on China iOS revenue and can outspend it on marketing, IP licensing, and mini-game placement inside WeChat. Could a giant copy it? Yes, easily.
03
What protects it. Deep buy-in-heavy monetization know-how and IP relationships that keep older titles like Soul Land profitable even as growth slows.
What would change this call
37 Interactive's Q2/H1 2026 earnings report (expected around August 2026). Shows whether revenue decline is stabilizing or worsening against Tencent/NetEase competition.
Soul Land: Lie Hun Shi Jie commercial launch results after mid-2025 testing. Indicates whether its core IP pipeline can offset shrinking catalog revenue.
WeChat mini-game revenue growth rate in 2026 versus 2025's 34.39% YoY. Shows if Tencent's own platform control is squeezing 37 Interactive's mini-game gains.
Key numbers
  • FY2025 revenue RMB 15.97B, down 8.46% YoY (2025-12-31)
  • Q1 2026 revenue RMB 3.72B, down 12.32% YoY (2026-03-31)
  • #3 China iOS publisher at $51.3M, NetEase #2 at $89.4M (2025-05-31)
Named risks
  • Two consecutive years of revenue decline signals aging back-catalog dependence. Severity: high
  • Unproven Soul Land: Lie Hun Shi Jie pipeline is the main swing factor for a turnaround. Severity: medium
  • China's game-license regulatory regime could shift and disrupt operations. Severity: medium
  • Mini-game segment growth occurs on Tencent's WeChat platform, a competitive dependency. Severity: medium
  • Conflicting HQ and headcount data across sources suggests evidence quality gaps. Severity: low
Rivals, as read in July 2026
RivalDirectionEvidence
TencentcontestingDominates China gaming and browser-game market; 37 historically #2 in browser games behind it
NetEasegaining onRanked #2 iOS publisher at $89.4M vs 37's $51.3M, May 2025
Lilith Gamesgaining onRevenue grew +37.15% MoM vs 37's +13.68% MoM in May 2025
FunPluscontesting37 ranked #3 ($51.3M) ahead of FunPlus #5 ($22.1M), which fell -19.99% MoM May 2025
Questions people ask
Is 37 Interactive Entertainment profitable in 2025?
Yes. FY2025 net profit attributable to shareholders rose 8.50% YoY to RMB 2.90 billion even as revenue fell 8.46% to RMB 15.97 billion, per the company's 2025 annual report filed 2026-04-27.
Could AI replace 37 Interactive Entertainment's business?
Unlikely. Its core assets, licensed IP deals, distribution scale, and China game-publishing licenses, are not AI-replicable. The company itself uses AI internally for translation (85% of overseas games) and ad screening, per a 2025-11-09 interview, as a cost tool not a threat to its model.
Is 37 Interactive Entertainment losing market share to Tencent or NetEase?
It's under pressure. Revenue fell 8.46% in FY2025 and 12.32% YoY in Q1 2026. In May 2025 app-store data it ranked #3 among China iOS publishers at $51.3M, well behind NetEase's #2 spot at $89.4M.
Who owns 37 Interactive Entertainment?
It is publicly traded on the Shenzhen Stock Exchange under ticker 002555, with no controlling parent identified in filings. Zhong Ou Asset Management held roughly 5.4% of shares as of mid-2024, per WSJ data from 2025-12-22.
Who is 37 Interactive Entertainment's biggest competitor?
Tencent dominates China's overall gaming and browser-game market, while NetEase directly outranks 37 in mobile publishing, posting $89.4M in China iOS revenue in May 2025 versus 37's $51.3M, per PocketGamer.biz app-store tracking.
Is 37 Interactive Entertainment's revenue growing?
No, it's shrinking. FY2025 revenue fell 8.46% YoY to RMB 15.97 billion and Q1 2026 revenue dropped 12.32% YoY to RMB 3.72 billion, though its WeChat mini-game segment grew 34.39% YoY in 2025.
Timeline
  • 2026-07-02PitchBook logs early-stage VC investment by 37 Interactive into AI firm Lexiang Intelligent
  • 2026-06-27TTM revenue reported at RMB 15.44 billion, down 8.81% YoY
  • 2026-03-31Q1 2026 revenue RMB 3.72 billion, down 12.32% YoY; net profit up 59.02% YoY
  • 2025-12-31FY2025 revenue RMB 15.97 billion (down 8.46%); net profit RMB 2.90 billion (up 8.50%)
  • 2025-11-0936kr interview details internal AI system Xiaoqi and translation/ad-screening use
  • 2025-07-31Public testing launched for Soul Land: Lie Hun Shi Jie
  • 2025-05-31Ranked #3 among China iOS game publishers at $51.3 million revenue
  • 201437 Interactive reached A-share market via reverse merger into Shunrong San Qi shell
  • 2011-0937Games founded by Li Yifei and Zeng Kaitian
Revision history
23 July 2026
First assessed. Losing its protection. The text above is fixed as of this date and is not edited afterwards.
In the same band
Sources