WillItSurvive
Gaming companies · South Korea

Devsisters

South Korean mobile studio running the Cookie Run live-service game franchise.

Losing its protection
Assessed 26 July 2026 · Evidence as of 26 July 2026
The structural protection is eroding.
On the recordSince 26 July 2026 · Checkable from July 30, 2026 · Every call on the record Checkpoint: Cookie Run: Crumble global launch
The call

Devsisters still owns a franchise players love, but restructuring, mounting losses, and two unproven new titles decide whether that love turns back into profit.

Devsisters creates mobile games, most notably Cookie Run, which has been played by over 300 million people and earned more than $1 billion since its launch. The Cookie Run brand is hard to replace because it has its own fan base, Netflix and Universal deals, and years of development behind it, so competitors like Netmarble, Tencent, and HoYoverse can't just copy it overnight. But the company is in trouble right now: profits dropped 77 percent in 2025, it lost money in early 2026, and management is cutting pay and freezing hiring, so whether the business survives depends entirely on whether two new games launching in summer 2026 (Crumble on July 30 and another game later) can bring in enough money to stop the losses.

Why
01
AI pressure: None apparent. Generative AI content tools could someday let smaller studios clone Cookie Run's art and mechanics cheaply, but no such product has appeared yet. Could AI do the core job? Unlikely.
02
Bigger players: Netmarble, Tencent, HoYoverse, Supercell. These studios run live mobile games competing for the same players' time and wallets, squeezing room for Cookie Run to grow further. Could a giant copy it? Probably.
03
What protects it. A decade-old Cookie Run fanbase (300M+ players), licensing tie-ins with Netflix and Universal, and repeat live-service revenue keep rivals from easily displacing it.
What would change this call
Cookie Run: Crumble global launch results after July 30, 2026. Shows whether the franchise can still pull new players and revenue from rivals.
Q2 2026 earnings release on August 10, 2026. Shows whether restructuring stopped the operating losses or they are worsening.
Cookie Run: NewWorld launch timing and early reception. Shows whether Devsisters can diversify beyond Kingdom before rivals capture that audience.
Key numbers
  • FY2025 operating profit fell 77% to ₩6.2B (2026-02-09)
  • Q1 2026 operating loss reached ₩17.4B (2026-05-11)
  • Cookie Run franchise passed 300M cumulative players (2026-03-23)
Named risks
  • Single-franchise dependency on Cookie Run IP for nearly all revenue. Severity: high
  • Widening operating losses: ₩17.4B Q1 2026 loss after 77% FY2025 profit collapse. Severity: high
  • Restructuring disruption from May 2026 voluntary retirement and hiring freeze. Severity: medium
  • New title launch risk given sector-wide 2025 flops at Netmarble, Com2uS, Kakao Games. Severity: medium
  • Stock down ~65% over trailing year, elevated volatility into Q2/Q3 2026 earnings. Severity: medium
Rivals, as read in July 2026
RivalDirectionEvidence
Com2uScontestingSecond-largest Devsisters shareholder (~14.88% since Feb 2021) while competing in mobile RPG market
NetmarblecontestingKing of Fighter AFK underperformed expectations, Oct 2025, signaling shared sector launch risk
Kakao GamescontestingGoddess Order flopped Oct 2025; also distributes original Cookie Run in Korea
HoYoverse, Tencent, SupercellcontestingCompete for mobile gacha/casual RPG attention, not IP-specific cloning, as of 2026 brief
Questions people ask
Is Devsisters profitable in 2026?
No. Devsisters posted a Q1 2026 operating loss of ₩17.4 billion and net loss of ₩15.1 billion (reported 2026-05-11), following a FY2025 where operating profit had already collapsed 77% to ₩6.2 billion despite 24.8% revenue growth.
Is Devsisters laying off staff?
Devsisters announced a company-wide voluntary retirement program, hiring freeze, and pay cuts for executives on 2026-05-10 as part of a management reform following its widening Q1 2026 operating loss of ₩17.4 billion.
Could AI replace Devsisters' Cookie Run games?
Unlikely soon. Cookie Run's 300 million+ cumulative players and $1 billion+ lifetime revenue (company claim, 2026-03-23) rest on owned IP, fandom, and licensing ties like Netflix; Devsisters is deploying AI only internally as a cost-cutting lever, per its May 2026 reform plan.
Who owns Devsisters?
Devsisters is publicly traded on KOSDAQ (ticker 194480) since its IPO on 2014-10-06 at ₩53,000/share. Co-founder Ji-hoon Lee holds roughly 27.4% of shares, while rival publisher Com2uS became the second-largest shareholder with a ~14.88% stake in February 2021.
Who is Devsisters' biggest competitor?
Its closest peers are Korean mobile publishers Com2uS, Netmarble, and Kakao Games. In October 2025, new titles from all three (Netmarble's King of Fighter AFK, Com2uS's The Starlight, Kakao Games' Goddess Order) underperformed, showing sector-wide launch risk Devsisters also faces.
How has Devsisters' stock performed in 2026?
Devsisters stock had fallen about 65% over the trailing year to near 52-week lows as of 2026-07-25, with a market capitalization of roughly ₩163-188 billion (about $115-135 million), reflecting investor concern over widening 2026 losses.
Timeline
  • 2026-07-30Cookie Run: Crumble confirmed for global mobile/PC launch
  • 2026-07-20Global launch date for Cookie Run: Crumble officially confirmed
  • 2026-05-11Q1 2026 results: ₩17.4B operating loss, ₩15.1B net loss reported
  • 2026-05-10Management reform: voluntary retirement, hiring freeze, pay cuts announced
  • 2026-04-07Netflix KPop Demon Hunters collaboration debuts in Cookie Run: Kingdom
  • 2026-03-23DevNow 2026 unveils Cookie Run: NewWorld and Cookie Run: Crumble
  • 2026-02-09FY2025 results: revenue up 24.8% to ₩294.7B, operating profit down 77%
  • 2025-12-30Cookie Run: OvenBreak service discontinuation announced
  • 2021-02Com2uS becomes second-largest shareholder with ~14.88% stake
  • 2014-10-06Devsisters IPO on KOSDAQ at ₩53,000 per share
Revision history
26 July 2026
First assessed. Losing its protection. The text above is fixed as of this date and is not edited afterwards.
In the same band
Sources