Kabam
Kabam makes mobile games, mainly Marvel Contest of Champions, owned by Netmarble.
Kabam survives on a decade-old Marvel deal and a fading hit, run for profit rather than growth inside Netmarble.
Kabam builds mobile games based on Marvel characters, mainly Marvel Contest of Champions, which makes money but has lost more than half its income since 2018. The game is hard to replace right now because players have invested years in it and because Kabam owns the exclusive right to use Marvel characters, but that contract can expire and rival companies are building AI tools that can create similar games much faster and cheaper. The whole picture flips if Netmarble (Kabam's owner) stops getting paid enough from the game to justify keeping it, or if the Marvel licensing deal runs out and doesn't get renewed.
Hantu creature-collection game either ships fully by end-2026 or is cancelled. Shows whether Kabam can diversify beyond MCOC or is being run for cash only.
Public disclosure of Marvel license renewal terms or expiration date. Shows whether Kabam's core IP moat remains secure or is at risk.
- MCOC revenue fell from $264.5M (2018) to $128.6M
- MCOC lifetime revenue tops $2 billion since 2014
- Netmarble Q1 2026 revenue ~$445M, up 4.5% YoY
- Marvel IP license is rented, not owned; non-renewal would collapse core moat.
- Flagship MCOC revenue nearly halved from $264.5M (2018) to $128.6M (2024).
- Recurring layoffs roughly every 1-2 years signal ongoing cost-cutting under parent Netmarble.
- AI-generated F2P clones and tools like Roblox Build could commoditize the collect-and-battle genre.
- MCOC Steam PC port underperforming with only a few hundred concurrent players as of July 2026.
| Rival | Direction | Evidence |
|---|---|---|
| Marvel Future Fight (Netmarble sister title) | contesting | 170M cumulative downloads, still active in 11th year as of 2026-07-14 |
| Marvel Strike Force (Scopely) | contesting | Rival squad-based Marvel RPG competing for same licensed-IP mobile audience |
| Marvel Snap (ByteDance/Nuverse) | contesting | Card-battler launched 2022 sharing Marvel mobile IP ecosystem |
| Roblox | gaining on | AI game-creation 'Build' tool launched 2026-07-16, lowers barrier to F2P clone competitors |
- Is Kabam profitable in 2026?
- Kabam does not report standalone profit, but its parent Netmarble posted Q1 2026 revenue of about $445 million (up 4.5% year over year, reported May 7, 2026), with Marvel Contest of Champions named among its top-revenue titles, suggesting the subsidiary contributes positive cash flow despite a declining flagship game.
- Who owns Kabam?
- Kabam Games, Inc. is a wholly owned subsidiary of South Korea's Netmarble Corporation, which acquired Kabam's Vancouver studio for a reported ~$800 million in a deal announced December 2016 and completed February 23, 2017.
- Is it safe to take a job at Kabam right now?
- Kabam has laid off staff repeatedly: 25 in 2016, ~35 in 2022, 12% of its workforce in November 2023, and it consolidated and closed its Los Angeles office in June 2026 with undisclosed layoffs and no WARN notice filed, while continuing to hire for its Vancouver headquarters.
- Could AI replace Kabam's games?
- AI cannot replicate Kabam's exclusive Marvel IP license or a decade of player progression data in Marvel Contest of Champions, but generative AI tools like Roblox's mobile 'Build' feature, launched July 16, 2026, raise the risk of cheap AI-generated clones flooding the free-to-play collect-and-battle genre Kabam operates in.
- Who is Kabam's biggest competitor?
- Kabam competes with other Marvel-licensed mobile games including Marvel Future Fight (its own Netmarble sister title with 170 million downloads), Marvel Strike Force from Scopely, and Marvel Snap from ByteDance's Nuverse, all sharing the same licensed IP pool as of 2026.
- Is Marvel Contest of Champions declining?
- Yes. Marvel Contest of Champions mobile revenue fell from a 2018 peak of $264.5 million to $128.6 million in 2024, according to a May 16, 2025 PocketGamer.biz report, despite the title surpassing $2 billion in lifetime revenue since its December 2014 launch.
- 2026-07-16Roblox launches AI-powered 'Build' game-creation tool on mobile, raising genre commoditization risk
- 2026-06-22Kabam confirms layoffs and closes Los Angeles office, consolidating into Vancouver HQ
- 2026-06-16Shop Titans celebrates 7th anniversary with month-long content event
- 2026-06-03Kabam releases free Steam demo for new creature-collection roguelite ('Hantu')
- 2025-06-18Marvel Contest of Champions launches on Steam PC with cross-platform progression
- 2024-12Disney Mirrorverse, a Kabam title, is shut down
- 2023-11-19Kabam lays off 12% of its workforce
- 2017-02-23Netmarble completes ~$800 million acquisition of Kabam's Vancouver studio
- 2014-12Marvel Contest of Champions launches on mobile
- Marvel Contest of Champions debuts on PC after amassing $2bn on mobile (2025-05-16)
- Marvel Contest of Champions (2026-07-22)
- Netmarble completes acquisition of Kabam's Marvel Contest of Champions studio (2017-02-23)
- Management and Employees List
- Kabam history (2026-07-22)
- Stone Age Raising and The Seven Deadly Sins: Origin Performance Drive Netmarble Q1 Operating Profit Up 6.8% (2026-05-07)
- Shop Titans Officially Celebrates Its 7th Anniversary (2026-06-16)
- Marvel Contest of Champions studio Kabam lays off unknown number of staff in LA office consolidation (2026-07-09)
- Kabam's leaders offer mobile gaming lessons and a bittersweet goodbye (2025-06-18)
- Kabam - Overview, News & Similar companies (2026-06-06)
- Kabam Global Headquarters, Perkins&Will (2026-05-25)
- Marvel Contest of Champions dev Kabam lays off 12 percent of workforce (2023-11-19)