Kakao Games
Korean mobile and PC game publisher, once Kakao's gaming arm, now controlled by LY Corporation.
Revenue has nearly halved in two years and the last hit game shipped in 2021, leaving the whole story riding on one twice-delayed MMORPG and a new Japanese owner with no gaming record.
Kakao Games makes mobile and online games in South Korea. It is getting easier to copy or replace because its old advantage, being built into the KakaoTalk chat app, is going away as the parent company sells it off. Meanwhile, bigger rivals like Nexon and Krafton are making record profits and can outspend Kakao Games on new games. The company is losing money now and has bet its entire future on two games that have already been delayed twice, with one not coming until 2027. If the first of these games, Chrono Odyssey, flops or delays again when it finally launches in early 2027, there may be no comeback story left.
LY Corporation announces concrete IP, distribution, or console partnerships with Kakao Games. Would show the new controlling shareholder brings more than cash, addressing the synergy question.
Kakao Games reports a quarter with organic revenue growth or operating profit. Would break the five-quarter loss streak and suggest the decline is stabilizing.
- FY2025 revenue 465.0bn KRW, down 26% YoY
- FY2025 operating loss 39.6bn KRW, first ever
- Q1 2026 revenue down 32.5% YoY to 82.9bn KRW
- Chrono Odyssey suffers a third launch delay beyond Q1 2027.
- LY Corporation, with no gaming track record, fails to deliver strategic synergy.
- Continued quarterly revenue decline and operating losses persist into 2026-2027.
- Labor unrest from XLGames and Kakao unions disrupts operations post-split.
- Erosion of KakaoTalk distribution advantage as Kakao Corp reduces its stake.
| Rival | Direction | Evidence |
|---|---|---|
| Nexon | losing to | Nexon posted record 4.51tn KRW revenue in 2025 vs Kakao Games' operating loss (2026-02-12) |
| Krafton | losing to | Krafton posted record 3.33tn KRW revenue in 2025 (2026-02-12) |
| Netmarble | losing to | Netmarble posted record 2.84tn KRW revenue in 2025 (2026-02-12) |
| NCSoft | losing to | NCSoft returned to profitability in 2025 on Aion 2 strength (2026-04-06) |
| Pearl Abyss | contesting | Both posted second/first-ever consecutive annual operating losses in 2025, pending unreleased flagship titles |
- Is Kakao Games profitable in 2026?
- No. Kakao Games posted its first ever annual operating loss in FY2025 (-39.6bn KRW) and net loss of -110.6bn KRW, with five straight quarterly losses through Q4 2025. Q1 2026 revenue fell 32.5% YoY as of June 2026.
- Who owns Kakao Games now?
- As of June 2026, LAAA Investment, backed by Japan's LY Corporation (Line Yahoo), became the largest shareholder with 33.43% after a 300bn won deal. Kakao Corp's stake fell from 37.93% to 14.68% in the same transaction.
- Who is Kakao Games' biggest competitor?
- Nexon, Krafton, and Netmarble all posted record 2025 revenues (4.51tn, 3.33tn, and 2.84tn KRW respectively) while Kakao Games posted an operating loss, per February 2026 earnings reporting, illustrating a widening gap between hit-driven publishers and Kakao Games.
- Could AI replace Kakao Games' developers?
- Generative AI adoption among Korean game studios reached 70% by Q4 2025 (edaily, July 2026). Kakao Games has only generic ML pipelines built in 2023 for LTV prediction, with no proprietary AI moat distinguishing it from peers exposed to the same automation trend.
- When will Chrono Odyssey launch?
- Chrono Odyssey, Kakao Games' flagship MMORPG, was originally planned for 2025, delayed to Q4 2026, then delayed again to Q1 2027 as of February 2026, citing beta feedback on optimization and combat feel.
- Is Kakao Games stock worth buying in 2026?
- Kakao Games' market cap was about 807.5bn KRW as of July 22, 2026, with shares hitting the daily limit on ownership-change news in June 2026, even as FY2025 revenue fell 26% YoY to 465.0bn KRW with a 110.6bn KRW net loss.
- 2026-07-08XLGames union joins industrial strikes alongside Kakao unions
- 2026-06-25Q1 2026 revenue reported down 32.5% YoY to ~82.9bn KRW
- 2026-06-21LAAA Investment completes deal, becomes largest shareholder at 33.43%
- 2026-03-25Kakao sells control to LY Corporation-backed LAAA Investment for ~300bn won
- 2026-02-11Chrono Odyssey delayed again, now targeted for Q1 2027
- 2026-02-10FY2025 results: revenue 465.0bn KRW, first ever operating loss -39.6bn KRW
- 2025-08-07Project C and Project Q titles delayed from Q4 2025 to Q2 2026
- 2020-09Kakao Games lists on KOSDAQ under ticker 293490
- Impact of New Game Drought, Kakao Games Reports 39.6 Billion KRW Operating Loss in 2025 (2026-02-10)
- Kakao Games (KOSDAQ) (2026-06-25)
- Kakao Games Sells Control to LY Corporation in 300 Billion Won Deal (2026-03-25)
- Kakao Games Surges on Ownership Change, Hits Daily Limit Early (2026-06-21)
- Kakao selling stake in Kakao Games to Japan's LY Corporation to focus on AI (2026-03-25)
- Line Yahoo takes control of Kakao Games, Korea refocuses on AI and KakaoTalk (2026-03-24)
- One of the biggest MMORPG hopes in 2026 is delayed again (2026-02-11)
- Kakao Games delays major releases, citing quality concerns (2025-08-07)
- Nexon and Netmarble Thrive on New Hits, Kakao Games and Pearl Abyss in the Red (2026-02-12)
- In Korea's Gaming Sector, New Titles Decide Survival (2026-04-06)
- Kakao Games Number of Employees 2026 (2026-06-29)
- gurufocus.com (2026-07-22)