WillItSurvive
Gaming companies · subsidiary of LAAA Investment (LY Corporation-backed investment vehicle); formerly Kakao Corp. subsidiary until June 2026 · South Korea

Kakao Games

Korean mobile and PC game publisher, once Kakao's gaming arm, now controlled by LY Corporation.

Losing its protection
Assessed 23 July 2026 · Evidence as of 23 July 2026
The structural protection is eroding.
On the recordSince 23 July 2026 · Checkable from Q1 2027 · Every call on the record Checkpoint: Chrono Odyssey global launch, already delayed twice
The call

Revenue has nearly halved in two years and the last hit game shipped in 2021, leaving the whole story riding on one twice-delayed MMORPG and a new Japanese owner with no gaming record.

Kakao Games makes mobile and online games in South Korea. It is getting easier to copy or replace because its old advantage, being built into the KakaoTalk chat app, is going away as the parent company sells it off. Meanwhile, bigger rivals like Nexon and Krafton are making record profits and can outspend Kakao Games on new games. The company is losing money now and has bet its entire future on two games that have already been delayed twice, with one not coming until 2027. If the first of these games, Chrono Odyssey, flops or delays again when it finally launches in early 2027, there may be no comeback story left.

Why
01
AI pressure: None apparent. Generative AI tools now used by most Korean studios cut production costs for rivals too, so no edge there, but no AI product is directly stealing its players yet. Could AI do the core job? Yes, likely.
02
Bigger players: Nexon, Krafton, Netmarble. These Korean peers post record 2025 results while Kakao Games posts its first-ever annual operating loss, with no barrier stopping them taking more share. Could a giant copy it? Yes, easily.
03
What protects it. New pipeline bets, Chrono Odyssey and ArcheAge Chronicle, plus fresh capital and possible IP from new owner LY Corporation.
What would change this call
Chrono Odyssey launches or slips past Q1 2027. A third delay would confirm the pipeline-dependent turnaround is failing; a clean global launch would be the main counter-signal.
LY Corporation announces concrete IP, distribution, or console partnerships with Kakao Games. Would show the new controlling shareholder brings more than cash, addressing the synergy question.
Kakao Games reports a quarter with organic revenue growth or operating profit. Would break the five-quarter loss streak and suggest the decline is stabilizing.
Key numbers
  • FY2025 revenue 465.0bn KRW, down 26% YoY (2026-02-10)
  • FY2025 operating loss 39.6bn KRW, first ever (2026-02-10)
  • Q1 2026 revenue down 32.5% YoY to 82.9bn KRW (2026-06-25)
Named risks
  • Chrono Odyssey suffers a third launch delay beyond Q1 2027. Severity: high
  • LY Corporation, with no gaming track record, fails to deliver strategic synergy. Severity: medium
  • Continued quarterly revenue decline and operating losses persist into 2026-2027. Severity: high
  • Labor unrest from XLGames and Kakao unions disrupts operations post-split. Severity: medium
  • Erosion of KakaoTalk distribution advantage as Kakao Corp reduces its stake. Severity: medium
Rivals, as read in July 2026
RivalDirectionEvidence
Nexonlosing toNexon posted record 4.51tn KRW revenue in 2025 vs Kakao Games' operating loss (2026-02-12)
Kraftonlosing toKrafton posted record 3.33tn KRW revenue in 2025 (2026-02-12)
Netmarblelosing toNetmarble posted record 2.84tn KRW revenue in 2025 (2026-02-12)
NCSoftlosing toNCSoft returned to profitability in 2025 on Aion 2 strength (2026-04-06)
Pearl AbysscontestingBoth posted second/first-ever consecutive annual operating losses in 2025, pending unreleased flagship titles
Questions people ask
Is Kakao Games profitable in 2026?
No. Kakao Games posted its first ever annual operating loss in FY2025 (-39.6bn KRW) and net loss of -110.6bn KRW, with five straight quarterly losses through Q4 2025. Q1 2026 revenue fell 32.5% YoY as of June 2026.
Who owns Kakao Games now?
As of June 2026, LAAA Investment, backed by Japan's LY Corporation (Line Yahoo), became the largest shareholder with 33.43% after a 300bn won deal. Kakao Corp's stake fell from 37.93% to 14.68% in the same transaction.
Who is Kakao Games' biggest competitor?
Nexon, Krafton, and Netmarble all posted record 2025 revenues (4.51tn, 3.33tn, and 2.84tn KRW respectively) while Kakao Games posted an operating loss, per February 2026 earnings reporting, illustrating a widening gap between hit-driven publishers and Kakao Games.
Could AI replace Kakao Games' developers?
Generative AI adoption among Korean game studios reached 70% by Q4 2025 (edaily, July 2026). Kakao Games has only generic ML pipelines built in 2023 for LTV prediction, with no proprietary AI moat distinguishing it from peers exposed to the same automation trend.
When will Chrono Odyssey launch?
Chrono Odyssey, Kakao Games' flagship MMORPG, was originally planned for 2025, delayed to Q4 2026, then delayed again to Q1 2027 as of February 2026, citing beta feedback on optimization and combat feel.
Is Kakao Games stock worth buying in 2026?
Kakao Games' market cap was about 807.5bn KRW as of July 22, 2026, with shares hitting the daily limit on ownership-change news in June 2026, even as FY2025 revenue fell 26% YoY to 465.0bn KRW with a 110.6bn KRW net loss.
Timeline
  • 2026-07-08XLGames union joins industrial strikes alongside Kakao unions
  • 2026-06-25Q1 2026 revenue reported down 32.5% YoY to ~82.9bn KRW
  • 2026-06-21LAAA Investment completes deal, becomes largest shareholder at 33.43%
  • 2026-03-25Kakao sells control to LY Corporation-backed LAAA Investment for ~300bn won
  • 2026-02-11Chrono Odyssey delayed again, now targeted for Q1 2027
  • 2026-02-10FY2025 results: revenue 465.0bn KRW, first ever operating loss -39.6bn KRW
  • 2025-08-07Project C and Project Q titles delayed from Q4 2025 to Q2 2026
  • 2020-09Kakao Games lists on KOSDAQ under ticker 293490
Revision history
23 July 2026
First assessed. Losing its protection. The text above is fixed as of this date and is not edited afterwards.
In the same band
Sources