WillItSurvive
Gaming companies · United States

Thatgamecompany

Indie studio behind Journey and Sky, known for art-driven, emotional multiplayer games.

Protection under test
Assessed 23 July 2026 · Evidence as of 23 July 2026
Something worth protecting exists and is being tested right now.
On the recordSince 23 July 2026 · Checkable from unspecified, pending since 2022 · Every call on the record Checkpoint: Announcement or ship date for the long-teased 'next title' or multiplayer future project
The call

Thatgamecompany still owns its niche, but its future rides on one unshipped title and a financing round that hasn't turned primary yet.

Thatgamecompany makes beautiful, artistic video games like Sky, which millions play on phones and tablets. The studio has built loyal fans and partnerships with Apple and other platforms, but nobody knows exactly how much money it actually makes, and success depends entirely on releasing a new game it has been promising since 2022. If Sky gets older and the new game keeps getting delayed, the studio could run out of time or money to turn its fan base into lasting profits.

Why
01
AI pressure: None apparent. Generative AI could cheapen game art production, but Sky's value is hand-crafted mood and community, not asset volume. Could AI do the core job? Unlikely.
02
Bigger players: Supercell, Sony, or Giant Squid style rivals chasing the cozy multiplayer niche. Bigger studios could copy Sky's social formula, but none have matched its 300M+ download base or its NetEase-backed Asia distribution yet. Could a giant copy it? Probably.
03
What protects it. Deep community attachment to Sky plus Jenova Chen's authored art style, both hard to replicate fast.
What would change this call
Thatgamecompany announces its next title (or 'multiplayer future') with a ship date. Shows whether growth beyond Sky is materializing or continuing to stall.
Sky: Children of the Light DAU or Steam concurrent player counts over next two quarters. Indicates whether the flagship title is aging or holding its audience.
A new primary funding round (versus secondary-only) at Thatgamecompany. Signals fresh investor confidence rather than early investors exiting.
Key numbers
  • Sky passed 300M downloads (2026-05-14)
  • Revenue estimates range $18M to $210M (2026)
  • Steam peak concurrent players: 8,967 (2026-07-17)
Named risks
  • Growth dependent on unshipped next title/multiplayer feature teased since 2022, still unannounced as of May 2026. Severity: high
  • Latest financing round is secondary-only (early investors cashing out), no fresh primary capital confirmed. Severity: medium
  • Revenue figures unverifiable, ranging 10x across vendors ($17.8M to ~$210M claims). Severity: medium
  • Sector-wide games industry layoff wave (45,000+ jobs by July 2026) creating funding and talent instability. Severity: medium
  • Reported reliance on NetEase for China/Asia distribution exposes studio to licensing volatility. Severity: low
Rivals, as read in July 2026
RivalDirectionEvidence
Giant SquidcontestingFounded 2013 by ex-TGC art director; Sword of the Sea got Sony PS+ day-one deal, Sept 2025
Annapurna InteractivecontestingPublishes Thatgamecompany's Flower/Journey re-releases while backing rival art-game studios
Mobile live-service giants (Supercell, King)contestingOccupy same free-to-start mobile space but culturally mismatched to gentle non-competitive design
Questions people ask
Is Thatgamecompany profitable in 2026?
Unknown. Revenue estimates from data vendors range from $17.8M-$39M (Prospeo, Growjo) up to an unverified single-vendor claim of ~$210M for FY2025. No official revenue has been disclosed, so profitability cannot be confirmed as of mid-2026.
Could AI replace Thatgamecompany's designers?
Unlikely for its core work. As of May 2026 the studio's value rests on hand-authored emotional design by Jenova Chen, recognized by Smithsonian and MoMA inductions of Journey, plus community and platform relationships that generic AI tools do not replicate.
Is Thatgamecompany laying off staff?
No layoffs at Thatgamecompany were found in July 2026 industry coverage, even as the broader 2022-2026 games-industry layoff wave cut over 45,000 jobs at studios like Xbox, Bethesda, and Obsidian as of July 22, 2026.
Who owns Thatgamecompany?
It remains an independent private studio founded in 2006 by Jenova Chen and Kellee Santiago. Investors include Sequoia Capital, TPG, Benchmark, Qualcomm Ventures, AustralianSuper, HSG, and Transcend Fund, with the most recent Pitchbook-listed deal being a secondary sale, not fresh primary funding.
What is Thatgamecompany's biggest competitor?
Giant Squid, founded in 2013 by ex-Thatgamecompany art director Matt Nava, is the closest rival in the artistic adventure-game niche. Its title Sword of the Sea landed a Sony PlayStation Plus day-one deal in September 2025.
Is Sky: Children of the Light still popular?
Yes by download count: Sky surpassed 300 million downloads as of May 14, 2026, per the company. On Steam specifically it peaked at 8,967 concurrent players on July 12, 2026, with an 85.33% positive review score across roughly 24,000 reviews.
Timeline
  • 2026-05-18Thatgamecompany teases a 'multiplayer future' at its 20th-anniversary event
  • 2026-05-14Studio marks 20th anniversary; Sky passes 300 million downloads
  • 2026-05Village Vanguard merchandise collaboration announced
  • 2025-12-16thatgamejam, a company-run creativity game jam, launches
  • 2025-06-02Sky: The Two Embers - Part 1 content update announced
  • 2024-04Sky PC/Steam release drives reported ~15% PC active-user increase
  • 2022-03-03$160M Series D closes led by Sequoia Capital and TPG; Ed Catmull joins board
  • 2022Jenova Chen confirms an unannounced fifth game, described as 'like a theme park', in development
  • 2006Thatgamecompany founded by Jenova Chen and Kellee Santiago
Revision history
23 July 2026
First assessed. Protection under test. The text above is fixed as of this date and is not edited afterwards.
In the same band
Sources