Nazara vs Games24x7: What India's 2025 Gaming Ban Changed
Head-to-head on Nazara Technologies and Games24x7 after India's 2025 online gaming ban, with FY26 and FY23 financials and dated watch-items.
Two Indian gaming companies, two very different 2026 positions
Nazara Technologies and Games24x7 both built businesses on India's mobile gaming boom, but by mid-2026 they sat on opposite sides of a regulatory line. Nazara earns from casual mobile games, esports, and licensed cricket and kids IP. Games24x7 earned from real-money rummy and fantasy sports through RummyCircle and My11Circle. In 2025, India's Promotion and Regulation of Online Gaming Act banned real-money online gaming nationwide, shutting down the products Games24x7 was built on while leaving Nazara's casual and esports segments outside its scope.
This comparison draws on the WillItSurvive assessment of 10,525 companies assessed in July 2026, one of 412 head-to-head comparisons published from that assessment. It states what the record showed as of July 2026. We never declare an outcome for either company; forward-looking material appears only as dated watch-items you can verify yourself.
The headline finding from the July 2026 head-to-head assessment: Nazara Technologies held the stronger position because its casual gaming and esports business kept growing even as Games24x7's entire real-money rummy and fantasy sports operation was shut down by India's 2025 online gaming ban.
Financial footing: growth versus a frozen picture
Per Nazara's FY26 reported results as recorded in the July 2026 assessment, the company posted roughly 220 million dollars in revenue, up between 12.6 and 13 percent year over year, with EBITDA up 66 percent and profit up about 61 percent. That is a company that kept compounding through a turbulent regulatory year, because the ban targeted real-money formats rather than casual games, esports, or licensed content.
Games24x7's most recent verifiable numbers are older. Per its FY23 filing, Games24x7 reported roughly 1,988 crore rupees in revenue, a figure that predates the 2025 ban that disrupted its core business. Of the 10,525 companies assessed in the July 2026 assessment, Games24x7 was among those with no verified post-ban financials on record, which is itself a material fact for anyone evaluating the company. Nobody outside the company knows, from public filings available at assessment time, how much revenue it retained after RummyCircle and My11Circle went dark.
The ban is the whole story for one side
Games24x7 faced far heavier pressure than Nazara in the July 2026 assessment, and the gap was driven almost entirely by regulation rather than rivals. Games24x7's pressure came from a government action that closed its core business outright, not from a competitor taking share. Nazara's pressure reflects a more conventional problem: real competition from global casual publishers and from Krafton's BGMI, which dominates Indian mobile gaming.
On defensibility, the July 2026 assessment placed both companies among the weaker names in the assessment of 10,525 companies, though Nazara held a modest edge. That edge comes from diversification across gaming segments and licensed cricket and kids IP. Games24x7's weaker standing reflects a single-format business that lost its main revenue source. Both companies were rated as copyable by larger players: King, Zynga, or Voodoo could replicate Nazara's casual titles, and a big platform could clone the rummy or fantasy sports format, though any copycat would run into the same Indian ban.
Where Games24x7 actually scores better
One dimension went the other way. The assessment rated Nazara as likely to see parts of its casual gaming catalog absorbed by AI over time, while Games24x7 was rated only partly exposed to AI, since its existential threat is regulatory rather than technological. If India's law ever creates a licensing path for real-money gaming, the underlying rummy and fantasy sports formats are not the kind of product AI easily replaces. That is a real but currently theoretical advantage, because the products it protects are not operating.
How much weight to give this assessment
WillItSurvive publishes standing labels alongside these findings: Nazara was labeled "Losing its protection" and Games24x7 "Little protection left" in July 2026, the two weakest tiers on a six-tier scale. Treat those labels as a summary of the dimension-level facts above, not as independent evidence. The methodology behind them was checked with a blind backtest published in the July 2026 assessment documentation: 116 dead companies were tested against facts knowable 18 months before their terminal event, with identities masked, and the assessment came back negative on 90 percent of them with zero safe-to-join calls, per WillItSurvive's own backtest report. That is a claim about the method's track record on past cases, verifiable only against that published backtest, not a statement about what happens to Nazara or Games24x7 next.
Watch-items, dated July 2026
- India's online gaming law. Any amendment, court ruling, or licensing path under the 2025 Act could let Games24x7 relaunch rummy or fantasy sports and would change its picture more than anything else on this list.
- Post-FY23 financials from Games24x7. A new filing would show, for the first time since the ban, how much revenue the company retains.
- Competitive moves against Nazara. New entrants or pricing moves from King, Zynga, Voodoo, or Krafton's BGMI would raise pressure on Nazara's casual gaming base, which its FY26 growth currently masks.
Questions this data answers
Is Nazara Technologies better positioned than Games24x7? Based on the July 2026 record, yes. Nazara grew revenue roughly 13 percent to about 220 million dollars in FY26 per its reported results, while Games24x7's core RummyCircle and My11Circle products were shut down by India's 2025 online gaming ban. Nazara won four of six comparison dimensions in the July 2026 head-to-head.
Did India's 2025 gaming ban affect both companies? No. The ban on real-money online gaming hit Games24x7 directly, closing RummyCircle and My11Circle. Nazara's casual gaming, esports, and licensed IP business fell outside the ban's scope and kept growing through FY26.
Which company is more exposed to AI? Nazara. The July 2026 assessment rated AI as likely to absorb parts of Nazara's casual gaming catalog over time, while Games24x7 was rated only partly exposed, since regulation rather than AI is the bigger threat to its rummy and fantasy sports model.
What are the latest financials for each company? Per Nazara's FY26 reported results, revenue was about 220 million dollars, up between 12.6 and 13 percent, with EBITDA up 66 percent and profit up about 61 percent. Games24x7's most recent verified figure is roughly 1,988 crore rupees in revenue per its FY23 filing, from before the ban.
Could a larger company copy either business? Both were rated copyable in the July 2026 assessment. Global publishers like King, Zynga, or Voodoo could replicate Nazara's casual titles, and a large platform could copy Games24x7's rummy or fantasy formats, though any copycat would face the same Indian regulatory ban.
Assessments reflect evidence available July 2026. Companies change; treat watch-items as things to verify, not conclusions.
Figures are as of each company's assessment date unless dated otherwise.