HoYoverse
Chinese studio behind Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero.
HoYoverse still runs a profitable, IP-rich portfolio, but Tencent-backed Wuthering Waves has already out-earned it for a month while an ex-founder builds AI-native rivals nearby.
HoYoverse makes hit mobile games like Genshin Impact that millions play worldwide and pay to unlock new characters and stories. It is hard to copy because it spent a decade building detailed fantasy worlds and characters that fans are emotionally attached to, but rivals like Wuthering Waves are now offering similar experiences, and Genshin's money from players fell below $1 billion for the first time in 2024. The company's ability to stay on top depends on whether new games and its massive $14.6 billion investment in AI technology will excite players or push them away, and whether the gaming community trusts the company during this shift.
Varsapura's launch performance and chart ranking after release. Tests whether HoYoverse can replicate its hit formula with a new IP.
Wuthering Waves' monthly revenue rank relative to HoYoverse titles over several quarters. Indicates whether Kuro Games is sustaining or just briefly matching HoYoverse.
- Genshin Impact cumulative player spend tops $10B, ~300M accounts
- Wuthering Waves $34M vs Genshin's $33.34M, June 2026
- Cai Haoyu holds 41% of miHoYo shares
- 14.6 billion dollar self funded AI buildout may not yield commercial returns.
- Tencent backed titles like Wuthering Waves eroding flagship revenue share.
- AI voice and data policies triggering fan backlash and trust erosion.
- Regulatory exposure from FTC settlement and US-China tensions affecting a China based studio with global operations.
| Rival | Direction | Evidence |
|---|---|---|
| Kuro Games (Wuthering Waves) | gaining on | Outearned all three HoYoverse titles in monthly mobile revenue for first time, June 2026 |
| Papergames (Love and Deepspace) | gaining on | Topped gacha revenue charts at 38.38 million dollars, ahead of Wuthering Waves, June 2026 |
| Tencent (via Kuro Games and Bluepoch) | contesting | Holds 51.4% of Kuro Games and 19.5% of Bluepoch, funding rivals rather than cloning HoYoverse directly |
- Is HoYoverse profitable?
- Yes. In 2022, miHoYo's main business generated CNY 27.34 billion in revenue with net profit of CNY 16.145 billion, per Guangming Daily reporting cited in a 36kr piece dated 2026-02-12. The company remains privately funded with no disclosed losses since.
- Who owns HoYoverse and miHoYo?
- miHoYo is founder-controlled: Cai Haoyu holds 41% of shares, Liu Wei 22.6%, Luo Yuhao 21.4%, and Miyi Investment Co. roughly 15%, according to Wikipedia. Cognosphere Pte. Ltd., the Singapore entity behind the HoYoverse brand, was incorporated in July 2021.
- Does Tencent own HoYoverse?
- No. Tencent does not hold a controlling or majority stake in miHoYo, per the California Learning Resource Network as of 2025-06-28. Any indirect Tencent exposure remains undisclosed, though Tencent does hold 51.4% of rival Kuro Games and 19.5% of Bluepoch.
- What is HoYoverse's biggest competitor right now?
- Kuro Games' Wuthering Waves, which is 51.4% Tencent owned, outearned all three major HoYoverse titles (Genshin Impact, Honkai: Star Rail, Zenless Zone Zero) in monthly mobile gacha revenue for the first time in June 2026, per Otakukart on 2026-07-05, at roughly 34 million dollars.
- Could AI replace HoYoverse's game developers?
- Unlikely to fully replace them. HoYoverse is investing up to 14.6 billion dollars over three years into AI tools and an in-house model called Glossa (announced May 2026), but it also issued a strict anti generative AI voice cloning policy in March 2026 to protect voice actors, showing AI is used as an ingredient, not a replacement for IP and community trust.
- Has HoYoverse had legal or regulatory trouble?
- Yes. miHoYo settled a 20 million dollar FTC case over loot boxes and COPPA violations in January 2025, with compliance required within six months of the January 21, 2025 effective date. It also filed a February 2026 US lawsuit against a leaker known as HomDGCat over unpublished game content.
- 2026-07-05Wuthering Waves outearns Genshin, Honkai Star Rail, and ZZZ in monthly mobile gacha revenue for first time
- 2026-06-22Varsapura open-world action RPG receives Chinese copyright approval
- 2026-06-19AI-driven title BSide: Olivia Lin registered on Chinese Steam
- 2026-06-07miHoYo wins defamation lawsuit against content creator, secures 500,000 yuan
- 2026-05-26Co-founder Liu Wei announces up to 14.6 billion dollar three-year AI investment plan
- 2026-03-18HoYoverse voice studio issues anti generative AI voice cloning policy
- 2026-02-26Genshin Impact privacy clause allowing voice data for AI training quietly removed
- 2026-02-12miHoYo's early MiniMax stake reported worth about 10 billion yuan, roughly 100x return
- 2025-01-17miHoYo settles 20 million dollar FTC loot box and COPPA case
- 2024-12-12miHoYo wins 1.5 million dollar copyright case against Genshin Impact cheat creators
- MiHoYo (2026-07-22)
- miHoYo (HoYoverse)
- California Learning Resource Network (2025-06-28)
- Revenue, Genshin Impact Earnings, Mobile Gaming And Global Growth (2026-05-26)
- A Single Investment Yields a Return of 10 Billion Yuan (2026-02-12)
- Mihoyo's CEO is back with a new game (2026-01-20)
- Genshin Impact Revenue and Usage Statistics (2026) (2026-01-07)
- Genshin Impact Player Data and Statistics 2026 (2026-04-21)
- Wuthering Waves Hits $34M in June 2026 (2026-07-05)
- HoYoverse Employee Directory (2026-05-29)
- Varsapura ... Receives Copyright Approval in China (2026-06-22)
- miHoYo Moves Beyond Gacha RPGs with AI-Driven 'BSide: Olivia Lin' (2026-06-19)