People Can Fly
Polish studio that co-develops AAA games for hire, made Outriders and now Gears of War: E-Day.
People Can Fly keeps shipping for the big platform holders while burning cash, and Gears of War: E-Day will show whether that relationship still holds.
People Can Fly makes games with other companies like Microsoft and Sony, not games of its own. The studio is hard to replace because game platforms trust them and they know Unreal Engine well, but that trust can disappear overnight if a game flops or a publisher decides to build the work in-house instead. The real threat is twofold: the three publishers they depend on could walk away anytime (one already did in 2025), and artificial intelligence tools are getting better at doing the cheaper work that studios like this do, from art to testing to coding. One October 2026 game called Gears of War: E-Day will show whether the company can survive, because if it succeeds, they might keep their publisher relationships and slow their cash burn; if it fails, a third wave of money trouble and ownership dilution could follow.
H1 2026 consolidated financial report due September 17, 2026. Widening losses would show the impairment/dilution cycle from 2024-2025 is continuing, not stabilizing.
Any public dispute or contract termination with Sony or KRAFTON in 2026. Would confirm platform holders are pulling back trust the way Square Enix did in 2025.
- FY2024 net loss PLN 228.6M
- FY2025 net loss PLN 170.0M on ~$55M revenue
- Market cap ~$35.4M at $0.83/share
- Revenue concentrated among a handful of platform-holder publishers (Microsoft, Sony, KRAFTON).
- Recurring net losses and impairment cycles across FY2024 and FY2025 self-published titles.
- Headcount down roughly 40% since December 2024, signaling continued organizational distress.
- Self-published titles (Lost Rift, Tracked: Shoot to Survive) underperforming sales expectations.
- Sector-wide generative AI adoption compressing junior art, QA and engineering roles industry-wide.
| Rival | Direction | Evidence |
|---|---|---|
| Square Enix | losing to | Walked away from Project Gemini publishing deal, triggering PCF layoffs, June 2025 |
| Sony Interactive Entertainment | contesting | PCF developing undisclosed Project Delta for Sony as of April 2026, status not public |
| Microsoft/Xbox Game Studios | contesting | Co-developing Gears of War: E-Day for October 6, 2026 launch amid Microsoft's own July 2026 layoffs |
| Techland | losing to | Overtook CD Projekt as Poland's most valuable gamedev company by 2022, per Business Insider/gamepressure |
| CD Projekt | losing to | Remains largest, most valuable Polish developer with 1,000+ employees vs PCF's 390 in 2025 |
- Is People Can Fly profitable in 2026?
- No. People Can Fly posted a full-year 2025 net loss of PLN 170.0 million, following a PLN 228.6 million net loss in FY2024 driven largely by impairments on self-published titles. Revenue growth has not offset these losses as of the May 2026 investor report.
- Who owns People Can Fly?
- People Can Fly (PCF Group S.A.) is publicly traded on the Warsaw Stock Exchange under PCF.WA since December 2020. South Korean publisher KRAFTON became a 10% shareholder in March 2023, paying roughly PLN 141 million (~$32.8M) at PLN 40.20 per share.
- Could AI replace People Can Fly's developers?
- AI is not replacing PCF outright, but exposure is real. A GDC 2026 survey found 30% of game-studio staff use AI tools and two-thirds of surveyed AAA studios had already made layoffs, overlapping directly with PCF's art, QA and junior engineering cost base as of January 2026.
- Why did Square Enix and People Can Fly fall out?
- In June 2025 People Can Fly laid off about 60 staff and blamed Square Enix for failing to deliver a publishing agreement for Project Gemini, which was suspended, alongside cash-flow issues on the scaled-back Project Bifrost, per Game Developer, June 9, 2025.
- When does Gears of War: E-Day launch and who is making it?
- Gears of War: E-Day, co-developed by People Can Fly with The Coalition and published by Xbox Game Studios, launches October 6, 2026 on Xbox Series X/S and PC as an Xbox console exclusive, with an open beta held August 6-10, 2026.
- What is People Can Fly's biggest business risk?
- Structural dependence on a small number of platform-holder publishers, Microsoft, Sony and KRAFTON, for revenue. Square Enix already walked away from Project Gemini in June 2025, and PCF has no owned, recurring-revenue franchise of its own.
- 2026-07-21Microsoft cuts 3,200 Xbox jobs and divests five studios, pressuring PCF's platform-partner ecosystem
- 2026-06-09Cooldown Games deal structure confirmed: PLN 4.00/share ABB offering to fund publishing rights buy-in
- 2026-04-24PCF acquires Cooldown Games brand and publishing rights to rebuild internal publishing vertical
- 2026-01-29GDC 2026 survey finds 30% of game-studio staff use AI tools, two-thirds of AAA studios already laid off
- 2025-12-31FY2025 headcount falls to 390 (down 298 YoY); full-year net loss reaches PLN 170.0 million
- 2025-06-09PCF cuts ~60 staff, blames Square Enix for failed Project Gemini publishing deal
- 2024-12-31Over 120 staff cut; Project Victoria scaled down and renamed Project Bifrost
- 2024-01-31PCF cuts approximately 30 staff
- 2023-03-31KRAFTON subscribes to 10% equity stake in PCF for ~PLN 141 million
- 2020-12-01PCF Group S.A. shares begin trading on the Warsaw Stock Exchange (PCF.WA)
- People Can Fly
- PCF Group z nowym, 10-procentowym Akcjonariuszem
- PUBG publisher Krafton acquires 10% of People Can Fly for roughly $32 million (2023-03-31)
- People Can Fly 2026 Company Profile
- People Can Fly (PCF.WA)
- People Can Fly FY2025 thread (2026-06-05)
- Investors, People Can Fly (2026-05-18)
- People Can Fly is "parting ways" with over 120 employees (2025-08-16)
- People Can Fly blames Square Enix (2025-06-09)
- Rebuilding Brotherhood (2026-06-07)
- E-Day Launches October 6, 2026
- PEOPLE CAN FLY GROUP ACQUIRES COOLDOWN GAMES BRAND (2026-04-24)